| Introduction
to Practical Pistol - 7
| Your
first match |
Nervous
about your first “public performance”?
Everybody
goes through this initial nervousness, and everybody understands
this. We only expect one thing: you
must be safe. Ask questions - both experienced shooters
and Range Officers are friendly and helpful.
Don't
worry about speed. Walk through the stages and get your A-zone
hits. Don't try to imitate the "hosers" that
zip through a course, flying with cleats in a shower of brass.
Relax and enjoy it!
A
number of interested first-time shooters say they will just watch
the first match they visit – and that's fine – but you should know
this: virtually every "just wants to watch" person
wants to shoot after watching the first stage.
At
ORPCI, we always begin each match with a new shooter's orientation
to brief you on safety, the safe area, and beginner's tips.
So
bring your equipment, ask for help, and plan on shooting. You'll
be glad you did.
|

|
To
be good at this (or any other) sport, you have to pay your dues,
learning the fundamentals, and be able to apply them on demand. For
your first match, think safe and smooth! Forget
the time, and concentrate on getting all A-zone hits . Forget
winning (nobody does their first match) - think about your front
sight and staying safe. After some practice, my personal
goal for my second match was to do better than last place. |
Find
the SAFE AREA
At
the ORPCI pistol range, the safe area is facing the berm behind
the parking area |
At
many ranges, the safe area consists of a wooden spool used for a
table. |
All
USPSA practical shooting clubs use a cold range. This means
that all guns must be unloaded, and holstered (or cased/bagged)
at all times . Guns are not to be removed from holsters or cases,
unless and until so directed by a Range Officer, or in the designated
safe area . Guns must be empty (no live ammo, no snap caps, empty
cases, or magazines ), with actions closed and hammers down,
when holstered or cased. Gear up only in the specially designated
Safe Area . ASK where the safe area is. Do NOT handle ammunition
including snap caps or loaded magazines in a Safe Area! Arrive
at the range with your empty gun secured in a suitable bag or
case. The idea is to keep guns and ammo separated.
Firearm
safety is a matter of personal responsibility and self control,
two key qualities stressed in practical shooting. The shooter
is always responsible for his or her actions and safe gun handling. Unsafe
handling or ignoring safety rules will get you disqualified from
the match. If YOU shoot yourself or someone
else it's YOUR fault. If you can't or won't accept
this responsibility, then this isn't the sport for you!
|
Types
of targets
|
|
You'll
most commonly encounter IPSC cardboard targets, which
are tan/buff in color. Scoring zones are defined by
lightly perforated lines. Cardboard "no-shoot" targets
are white - sometimes with an “X” across
them. Hits on no-shoot targets are penalized 10 points each – to
be avoided.
Round
and square steel plates, usually white, must fall to score. These,
along with regulation “poppers”, are the only legal steel targets
in IPSC competition.
Almost
every stage will include some combination of IPSC cardboard,
black hard-cover, and/or no-shoot targets, and will often include
steel targets.
You'll
also encounter partial / combination targets overlaid by no-shoots,
another shoot target, or hard cover.
Partial
Hard-Cover targets have a black obstructed portion that is considered
impenetrable “for
a full bullet diameter” (a hit on a line counts for both).
Hits in hard cover are considered misses. In Comstock scored
stages (most stages), you may fire extra shots to make up for
misses and hits in hard cover. In less common "Virginia Count"
stages, extra shots are penalized.
|
 |
Large
and small “ poppers ” are hinged steel targets
that must fall to score. Poppers are also commonly used to activate
moving targets when they're knocked down. They are usually
white.
All
targets are considered “impenetrable” to a full bullet
diameter, so, a hole through two targets only scores on the “top” target
(the first one the bullet passes through). This includes no-shoots and
hard cover. For
example, a full bullet diameter through the center of the no-shoots flanking
the first target above would not score on the shoot target behind it. Likewise,
a full bullet diameter through the right-hand “D” zone of the angled left-hand
target in the second array above would not score a “C” on the center target! A
hit “on the line” counts for the higher valued scoring area, or in the
case of no-shoot targets, counts for both scoring and penalty
areas.
|
 |
Scoring
|
|
At
their most basic level, Practical Shooting matches are scored
on a points-per-second basis. The scoring system rewards
accuracy with more points, and assesses penalties for misses.
It rewards speed by dividing the number of earned points by the
time taken, yielding points-per-second which is called “hit factor”.
To reward power, two ammunition power levels are recognized – “Major” and “Minor.” Major
and Minor “A” hits both score 5 points, but “Minor' hits score
fewer points in the B, C, and D zones.
POWER
FACTOR = (bullet weight in grains) x (muzzle velocity,
fps) divided by 1,000. "Major" =
165 or greater. "Minor" = 125 - 164.99 Some matches
may include a chronograph stage.
Scoring
for MAJOR (A=5 B&C=4 D=2)
Scoring
for MINOR (A=5
B&C=3 D=1)
38sp & 9mm
Luger are usually minor, .40 & 45 are usually Major, but
these can vary depending upon loading.
HIT
FACTOR = total points ÷ total time
Highest
hit factor wins the stage and receives all available points
for that stage. Other shooters in your same division are scored
relative to the stage winner.
|
 |
| STEEL
TARGETS Knockdown = 1 “A” - hit is usually 5 points.
A full-size pepper popper is shown at right: |
 |
<-Back Next:
Range Commands >
Webmaster's
Corner
|