You
will usually join a squad of 8-15 shooters who stay together
during the match. A rotating shooting order will be
established. The Range Officer will read you the written stage
briefing, which describes how the stage must be shot. You
will then have about five minutes to "walk-through" and
plan the stage.
Range
Officers, stage designers, match setup and takedown folks
are all volunteers - they work hard without pay for
the benefit of all. Keep this in mind, and consider
volunteering to help takedown at the end of the match.
When
the shooting begins, if you're not the current shooter or "on
deck," (next
to shoot) you'll be helping your squad mates tape
targets, reset steel, or retrieve brass. At least
three people are needed to do this at all times, four or
five will often be faster and more efficient. When
you get some experience, ask to be the scorekeeper. Don't
snub your squad mates by loafing. On the other
hand, when you're next to shoot ("on deck"), don't tape,
reset or pick -
use this time to prepare yourself to shoot. Finish
your preparations and come to the line ready to load.
The
competition is all about getting maximum points during minimum
time. If you waste time between shots you're hurting your
score. Assuming you can shoot the targets well enough,
you can really improve your time by shooting the stage efficiently.
Avoid
doing a standing reload. Analyze the grouping
of targets and how it relates to your magazine capacity. Let's
suppose your magazines hold ten rounds each. If the first shooting
position requires six rounds, and the next position another
six, do your first reload immediately after the first position
while you're moving that way you avoid doing a reload while
doing nothing else and don't allow your gun to go to slide
lock unless you really must to avoid a standing reload reloading
from slide lock is slower.
At
left, Master shooter Jessie Harrison "airguns" her
way through a stage - a rehearsal.
Plan where
you will shoot each target from, and where you will do each reload. Visualize
in your mind's eye what each group of targets will look like.
The slowest method is to think your way through a stage instead
of just following your plan. Sometimes things don't go
exactly according to plan (misses!) and you must improvise, but
try to stick to your plan.
A
good place to start if you have ten rounds or fewer in each mag
is to initially plan a mag change every time you move only
then consider alternatives. Sometimes you are forced to
do a standing reload or go to slide lock but avoid these
if possible.
Always
consider the different options of where shots can be taken
from often you will have more than one way. In general,
if you are going to get closer to distant targets at some later
point of movement during the stage, wait until you are closer to
make those shots close shots are faster than long ones.
Some
stages will force you to shoot through windows or ports. The
rule-of-thumb is to avoid pushing your gun into a port unless
you absolutely must to see the targets. Getting
into and out of ports wastes time and can result in sight damage
during recoil. The exception to this strategy may be where the
port is the last shooting position, and sticking your arms through
could give you an advantage.
Often
you will need to move sideways to a new shooting
position. This
is an excellent opportunity to let your muzzle wander into
breaking the 180 and getting disqualified. Keep this in mind
during any movement that isn't straight ahead. During all movement,
keep the muzzle pointed downrange and keep your finger outside
the trigger guard. (You may shoot while moving, but that's
an advanced technique you're advised not to try for a while).
When
you arrive at your next shooting position, the gun should
be up at eye level as
you arrive don't
keep it so low you have another delay bringing it up into
position.
Going
through doorways can also be a 180 DQ trap. A
proven technique is to point your muzzle straight ahead but
slightly upward with your finger outside the trigger guard, while
your weak hand opens the door. Be sure not to sweep your
weak hand in the process.
When
you shoot targets partially covered by
no-shoots,
don't think about the no-shoots instead focus on the A-zone
of the shoot targets. Focus on the goal, not the peril.
At
left, Master shooter Jessie Harrison shoots a stage where
the starting position is gun and magazines on table.
If
you have a jam in an auto, tap the bottom of the mag
to make sure it's seated, rack the slide to clear the breach
and re-chamber a fresh round,- and then re-engage the target. Jams
that are more difficult may require dropping a mag.